(This is a copy-and paste from my most recent FA journal, so not all of this is relevant here) Hi! I just wanted to write this out real quick for a bit of trans...
Balance patch changelog: Increased player attack speed, lowered forward movement, and decreased animation lock time. Attack is now a 1-2 combo Increased knockba...
Just want to give a quick heads up that I'm going to be putting out a balance patch in response to feedback about difficulty across platforms; It'll be a few da...
Update 1 is here! This update brings 2 new areas, a bunch of new enemies, improved combat, and a few other smaller improvements. Enjoy! The current plan is to l...
Hello again! The previous month ended up having a big chunk of development done, so here's what's been done since the last devlog (ironically, not much to actua...
Heya! Thought I'd move this one a bit closer to the end of the month and consider it April and May's so I'm not doing these weirdly 2/3rds into the month lol He...
Hi again! Just a quick little monthly update as to where development's at right now. Still going at a slower pace since I've mostly been focusing on commissions...
Hi again! I'm going to be trying to do these kind of in-between development updates every month or so for clarity purposes, and so that you guys can kind of gau...